Player field manual // Help & community

OpenFront Port Placement and Follow-Up Choices

A focused guide to Port placement, shared Port and Factory costs, and selecting trade, transport, or warship follow-ups.

Guides
22
Topics
4
Languages
4
OpenFront Game screenshot
OpenFront // Game screenshot
01

What a Port unlocks

A Port is the naval hub for trade ships, transports, and warships. You need a Port on that body of water to spawn warships there.

Ports and Factories share one escalating cost counter: the first of either costs 125,000 Gold, followed by 250,000, 500,000, and 1,000,000 Gold, regardless of which type you choose.

Plan both structures together: building a Factory first raises the price of your first Port, while building two Ports first raises the price of your first Factory.

Build the Port on a connected sea with a trade partner or where you must control a landing. Skip water that is only a puddle with no foreign Port and no invasion threat.

A Port takes about 50 ticks to build. Higher Port levels improve trade spawn rate and revenue, while capturing a Port transfers it to the new owner.

Match the follow-up to the job: transports take land, while warships screen an invading transport or intercept an enemy transport. A Port without a useful hull has the right building but the wrong follow-up purchase.

02

Using the Port after construction

Which systems depend on the Port?
The Port serves trade ships, transports, and warships, and a warship can only spawn on water where you have a Port.
What should I fund after building a Port?
Use transports when the objective is taking land, and use warships to protect those landings or stop enemy transports before they dock.
How should naval targets be prioritized?
Prioritize transports, then enemy warships, then trade ships. Protecting landings and Gold matters more than chasing the wrong target.
When is a Port placement worth its shared cost?
Commit when the connected sea offers a trade partner or a landing that must be controlled, and account for how the purchase raises the next Port or Factory price.

More guides

Explore the field manual

Privacy

This site does not require an account. Advertising services may load in every region. Google Analytics is disabled for visitors in the EEA, United Kingdom, and Switzerland.